Developer Relations Engineer – Graphics / GPU

Developer Relations Engineer – Graphics / GPU

  • London
  • Applications have closed

European Developer Relations Engineer – GPU / Graphics

Our client is a global technology company, who is developing cutting edge products in mobile games and graphics.

They are looking for a Developer Relations Engineer to support European Games Developers with integrating selected techology into high profile games and work to optimize the efficiency of games to maintain the best user experience through high frame rates and long play times.

What are the responsibilities in this Developer Relations Engineer – GPU/Graphics?

  • Support a small number of key partner developers in the creation of high quality graphics content in their games.
  • Analyze GPU applications to generate performance/power improvements, profile and optimize rendering code and GPU shaders.
  • Present on those experiences to the developer community at developer conferences and through blogs and published papers.
  • As the team grows, take on the role of Lead Engineer in the Developer Relations group.
  • A willingness to travel is a fundamental requirement of the role as soon as circumstances permit.

What are the required skills in this Developer Relations Engineer – GPU/Graphics?

  • 5+ Years experience in games or graphics with a focus on modern graphics techniques and optimization.
  • Hands-on experience with one or more of the following graphics API: Vulkan, OpenGLES, Metal, DirectX 11 or 12.
  • Excellent programming skills using C or C++ 

Desired:

  • Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable.
  • Excellent GPU shader programming skills using GLSL or HLSL, etc.

Keywords: #Unreal #Unity #CryEngine #OpenGLES #GPU #Graphics

Please note that the client is only able to consider applications from candidates with the right to work in the UK.

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