Embedded Software Engineer (Imaging)

Embedded Software Engineer (Imaging)

Website European Recruitment

One of our clients is looking for an Embedded Software Engineer (Imaging) to join their team in the UK.

This is a permanent position at a company which specialises in image processing and computational photography

Here you would be working on:

  • Software implementation of Spectral Edge algorithms on platforms used in mobile devices and/or video encoders
  • Optimising code to make best use of memory and CPU or GPU resources
  • Integration of optimised code into demonstration apps to showcase Spectral Edge technology to the mobile and/or TV industries
  • Support for integration of Spectral Edge algorithms into customer platforms
  • Definition of SW solution architecture for a given project specification

You must have:

  • SW architect skills, cross platform project development
  • Real-time programming in C, C++
  • Ability to optimise code to obtain maximum performance from compute resource available
  • Android/Linux programming experience and knowledge of hardware platforms
  • Knowledge and Experience of camera image processing pipelines
  • Good mathematical background to enable understanding of our Phusion algorithm, with minimum first degree in a mathematical, scientific or technology subject
  • Good communication and team-working skills

Advantages:

  • Experience of Software development for GPUs using languages such as OpenGL/CL, CUDA
  • Driver development for cameras and sensors on Linux platforms
  • Knowledge of image processing algorithms, e.g de-noising or image registration algorithms
  • Understanding of MATLAB for translation into real-time code
  • Video and photo compression and codec technology, e.g. H.264, HEVC, JPEG

 

Key words; C / C++ / software / embedded / imaging / android / linux / hardware / camera / image processing / first degree / OpenGL / CL / CUDA / MATLAB / #LI-OE1

Tagged as: C / C++ / software / embedded / imaging / android / linux / hardware / camera / image processing / first degree / OpenGL / CL / CUDA / MATLAB / #LI-OE1

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