Graphics Algorithm Engineer – Mobile GPU / Shaders / GLSL / HLSL / Vulkan / OpenGL / Metal / DirectX / C++ / Rendering / Unreal / Unity / CryEngine / Ray Tracing

Graphics Algorithm Engineer – Mobile GPU / Shaders / GLSL / HLSL / Vulkan / OpenGL / Metal / DirectX / C++ / Rendering / Unreal / Unity / CryEngine / Ray Tracing

Graphics Algorithm Engineer – Mobile GPU / Shaders / GLSL / HLSL / Vulkan / OpenGL / Metal / DirectX / C++ / Rendering / Unreal / Unity / CryEngine

 

We are recruiting for a Graphics Algorithm Engineer with prior experience in implementing real-time rendering algorithm, Ray Tracing or Global Illumination algorithms and excellent GPU Shader programming skill using GLSL or HLSL to join our client in the Cambridge area on a long term

contract.

 

Our client is a global name in mobile and tech development, and as a Graphics Algorithm Engineer you will be responsible for proposing new ideas and developing new graphics/rendering algorithms for mobile GPU and will also publish research papers or patents for new graphics

algorithms.

 

Please note, due to IR35 legislation, this contract are working on a PAYE solution. You will receive a day rate and be eligible for holiday allowance etc.

We are unfortunately unable to consider candidates requiring visa sponsorship.

 

Required skills:

  •  BSc or MSc in relevant discipline
  •  Years of experience in implementing real-time rendering algorithms, ray tracing or global illumination algorithms.
  •  Excellent GPU shader programming skills using GLSL or HLSL.
  •  Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL.
  • Excellent programming skills using C or C++

 

Desired Skills:

  • PhD in relevant field
  • Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable.

 

 Key words:

Graphics / Algorithm / Mobile GPU / Shaders / GLSL / HLSL / Vulkan / OpenGL / Metal / DirectX / C++ / Rendering / Unreal / Unity / CryEngine

# software # graphics # Algorithm

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