OUR SECTORS

At European Tech Recruit, our sectors cover a wide range of industries within the field of technology.

Submit vacancy
Looking for
tech jobs in the US?
Visit USA Tech Recruit

Job search

Our sectors

Client services

About us

Looking for
tech jobs in the US?

Visit US Tech Recruitment

Client services

At European Recruitment, our sectors cover a wide
range of industries within the field of technology

Submit Vacancy

About us

At European Recruitment, our sectors cover a wide
range of industries within the field of technology

Submit Vacancy

Client services

Learn about the range of client services we offer at European Tech Recruit, and browse through our case sudies.

Submit vacancy
Looking for
tech jobs in the US?
Visit USA Tech Recruit

Looking for
tech jobs in the US?

Visit US Tech Recruitment

Our Sectors

At European Recruitment, our sectors cover a wide range of industries within the field of technology

Submit Vacancy

About us

Learn about European Tech Recruit's mission, values, our team, and our commitment to DE&I.

Submit vacancy
Looking for
tech jobs in the US?
Visit USA Tech Recruit

Looking for
tech jobs in the US?

Visit US Tech Recruitment

Our Sectors

At European Recruitment, our sectors cover a wide range of industries within the field of technology

Submit Vacancy

Expert Rendering Engineer

Recruitment Consultant
Simon Troupe
Posted
24 days ago

Expert Rendering Engineer – Permanent

Location: Dublin, Ireland

About the Role

The organisation is seeking a highly experienced Expert Rendering Engineer to join the Game Engine Team. The role involves leading research and co-development of a next-generation graphics engine aimed at improving performance for mobile games and mobile GPU rendering on the company’s operating system.

You will own key aspects of the rendering architecture, from advanced material systems and programmable pipelines to runtime optimisation. You will also interact directly with project stakeholders to influence the architecture, direction, and production roll-out of the rendering engine.

The position operates within a fast-paced international team, collaborating closely with researchers, engineers, product groups, partners, and customers deploying mobile devices.

Responsibilities

  • Lead a team developing real-time rendering systems.

  • Plan project roadmaps, allocate resources, and manage team growth.

  • Advise leadership on modern rendering and gaming technology trends.

  • Research and develop cutting-edge real-time rendering pipelines, including material systems, programmable pipelines, and ShaderLab optimisation.

  • Track key advancements in mobile computer graphics research (e.g., SIGGRAPH, Eurographics, EGSR, JCGT, i3D) and propose innovative solutions that push rendering and game-engine technologies forward.

  • Stay current with emerging technologies in commercial engines (e.g., ray tracing, virtualised geometry systems) and design practical implementation strategies for production.

  • Maintain relationships with academic institutions and industry partners to evaluate potential collaborative benefits.

  • Work closely with internal rendering teams to ensure alignment between research innovations and production requirements.

Requirements

  • Demonstrated ability to lead teams delivering large-scale technical projects.

  • 8+ years of C/C++ development experience, with strong system architecture skills.

  • 4+ years of hands-on experience with at least one modern graphics API (Metal, Direct3D 12, Vulkan) in a commercial setting.

  • Strong shader programming expertise (HLSL, GLSL, Metal).

  • Deep understanding of modern rendering techniques (ray tracing, global illumination, GPU-driven rendering) and solid 3D math skills.

  • Practical experience with game engines such as Unity, Unreal Engine 4/5, Godot, or similar, including use of debugging tools like RenderDoc, PIX, NVIDIA Nsight, etc.

  • Excellent communication and teamwork abilities.

Additional Skills (Nice-to-Have)

  • Shipped game titles.

  • Experience contributing to the development of game engines (Unity, Unreal, Lumberyard, or proprietary engines).

  • Knowledge of data-oriented design and ECS architectures.

  • Ability to implement concepts from academic research papers into production-ready code.

  • Experience with Metal or DirectX 12.

  • Prior graphics development experience on Android or iOS.

Industry
Cutting Edge Research
Contract Type
Permanent
Location
Ireland
City
Dublin
Work Model
On-Site

Apply Now

By applying to this role, you acknowledge that we may collect, store, and process your personal data on our systems.

For more information, please refer to our
Privacy Notice

    Name
    Email
    Phone
    Location
    Message

    Upload CV:

    Choose file

    Formats: Word, PDF (max. size: 20MB)

    Subscribe for industry highlights.

    Send Application
    Submit CV
    Submit Vacancy
    Cookie Settings
    We use cookies to enhance your experience and analyze site traffic and movements. Read our cookie policy here.