Graphics Engineer – Vulkan / OpenGL / DirectX / Metal – Fully Remote, or relocation to California
You will become part of a world-leading graphics team working at the cutting-edge of the Gaming industry, as well as Virtual Reality and Film.
The role involves writing clear, maintainable and portable code, working on topics across the entire graphics engine architecture from game interface to API (primarily Vulkan). For example, one current project is working on rendering for a AAA-game.
Key requirements:
- Experience with Vulkan, DirectX, Metal or other rendering API.
- Experience with C++
- Experience developing a Graphics or Rendering Engine, or related work such as Ray Tracing etc.
Key words:
Gaming / Graphics / C++ / DirectX / Vulkan / Metal / OpenGL / GPU / Rendering / Engine
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