Graphics GPU Software Engineer – C/C++ / Data Structures / Algorithms / Object Oriented Programming / OOP / Computer Graphics / GPGPU / OpenGL ES / Vulkan / Semiconductors

Graphics GPU Software Engineer – C/C++ / Data Structures / Algorithms / Object Oriented Programming / OOP / Computer Graphics / GPGPU / OpenGL ES / Vulkan / Semiconductors

EU Tech Recruitment

Graphics GPU Software Engineer – C/C++ / Data Structures / Algorithms / Object Oriented Programming / OOP / Computer Graphics / GPGPU / OpenGL ES / Vulkan / Semiconductors

Would you like to join one of the worlds semiconductor powerhouses?

We’re working with one of the leadings names in this field and they’re seeking a number of Graphics GPU Software Engineer to join their core GPU team in the Silicon Valley of Europe, Cork in Ireland.

Ideally, you should have strong C/C++ programming and an understanding of data structures and algorithms, including object-oriented programming. As a Graphics GPU Software Engineer, you will be focused on the design and development of new features, support for new hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our clients partners, game developers, and OEMs

What’s in it for you?

You will receive a very good base salary, plus bonus, RSU’s, RSU bonus, pension (8% match), great vacation allowance plus wellbeing days and hybrid working. All this working within a diverse and multicultural team, focused on developing some of the world’s most cutting edge tech.

What we look for:

  • Bachelor’s degree in Engineering, Information Systems, Computer Science, or related field.
  • Strong C/C++ programming skills
  • Understanding of data structures and algorithms, including object-oriented programming
  • Excellent interpersonal and analytical skills with the ability to work independently
  • Highly motivated, excellent team spirit, product and customer oriented
  • Interest in computer graphics, machine learning or GPGPU

Any of the following will be considered a plus:

  • Device driver development, including GPU or CPU
  • Programming experience with OpenGL ES/Vulkan/DX11/DX12/OpenCL APIs
  • Game Development or understanding of Game Engines and rendering techniques
  • Exposure to Embedded systems and Real-time operating systems
  • Experience working with ARM architecture
  • Familiarity with Git or other SCM tools

If this sounds interesting and you’d like to learn more, click the link below to apply or email me with a copy of your resume on smouland@eu-recruit.com

European Recruitment Compensation and Benefits Survey

https://www.surveymonkey.com/r/6MXGW39

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