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Principal DX Software Architect
Locations: Cambridge (UK), Trondheim (NOR), Raanana (ISR)
Job Overview
The Mali™ GPU Software Architects team is looking for a dedicated DirectX driver architect. Drawing from your technical expertise, you will design a new DX12 driver stack running on our innovative Mali™ GPUs, set the direction of SW engineering, and participate in the optimization effort to reach optimal CPU and GPU performance. For this task, you will be working with cross-site, multi-disciplined, teams across our worldwide engineering centres.
Responsibilities
- Designing critical components of the new DX12 driver stack that we are building, using our existing OpenGL ES, Vulkan and OpenCL drivers as starting points.
- You will collaborate with crossfunctional teams of HW engineers, graphics experts, and software developers to build the optimal conforming driver.
- You will assess existing CPU and/or GPU performance challenges and explore the solution space to find the solutions with the best tradeoffs.
- Finally, you will keep yourself upto-date with the latest DirectX specifications and industry trends. In particular you will provide feedback and submit improvement ideas to our HW R&D team to ensure our future generations of products remain fully competitive.
Required Skills and Experience
- Experience in DirectX 11/12 driver architecture and development, in particular with driver memory management, resource binding, and synchronization.
- Experience in requirements analysis, software architecture definition, and documentation.
- Experience of analysing performance problems, and providing solutions backed up by objective data.
“Nice To Have” Skills and Experience
- Experience of OpenGL, Vulkan and/or Metal APIs.
- Experience of embedded systems or firmware development; knowledge of Arm CPU and/or Mali GPU is a plus.
- C/C++ software development background.
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