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Senior Graphics Engineer (WebGPU)

Recruitment Consultant
Darren Nye
Posted
2 days ago

Our client is a global leader in information and communications technology (ICT) infrastructure, pioneering advanced R&D projects through its specialized research facilities. Operating within an innovative research ecosystem, their team focuses on medium- to long-term technological breakthroughs across next-generation graphics, telecom, cloud, and smart devices.

They are seeking a Senior Graphics Engineer on a contract basis to take a hands-on role in the implementation, architecture, and optimization of their WebGPU initiatives. In this position, you will drive the technical direction of WebGPU integration for performance-critical applications, with a heavy emphasis on lightweight and mini-game runtime environments.
This role offers a balance of deep technical execution, applied research autonomy, and high-impact technology delivery.

Key Responsibilities

  • WebGPU Implementation & Optimization: Lead the development and optimization of high-performance rendering pipelines utilizing WebGPU, specifically targeted at lightweight mini-game engines and web-based platforms.
  • Applied R&D & PoCs: Propose, architect, and deliver robust Proof-of-Concept (PoC) software implementations that address real-world graphics bottlenecks and push real-time rendering capabilities.
  • Pipeline Performance Analysis: Conduct deep-dive profiling, debugging, and optimization across real-time rendering pipelines to maximize performance on constraint-heavy platforms.
  • Research to Industry Translation: Monitor cutting-edge research from top graphics conferences (e.g., SIGGRAPH, Eurographics), translating academic state-of-the-art into practical, production-ready graphics features.
  • Technical Communication: Present complex research findings and architecture proposals clearly to cross-functional engineering teams, stakeholders, and external research partners.
  • Industry Engagement: Participate in technical conferences, scientific exhibitions, and collaborative meetings with internal research units as required.

 

Essential Requirements

  • Education: BSc in Computer Graphics, Computer Science, or a related discipline.
  • Core Systems Programming: Excellent C++ development skills with 3+ years of dedicated hands-on experience in real-time rendering or game engine development.
  • Low-Level Graphics APIs: Demonstrated expertise with Vulkan and low-level rendering concepts.
  • Game Engine Expertise: Experience working on or developing custom game engine sub-systems (practical experience with Unity engine internals/native plugins is highly preferred).
  • Multi-Language R&D Stack: Proficiency across graphics and scripting languages relevant to WebGPU ecosystems (C++, C#, JavaScript, GLSL, and WGSL).
  • Problem-Solving & Specs: Ability to translate abstract graphics specs into clean, robust, and deployable code under project timelines.

 

Desirable Extras

  • Advanced Degree: MSc in Computer Graphics, Computer Science, or equivalent high-level industry experience.
  • WebGPU Track Record: Direct experience developing or experimenting with WebGPU native implementations or web runtimes.
  • Cross-Platform Gaming: Hands-on experience developing 3D graphics/games targeted at mobile, web, and desktop runtimes simultaneously.
  • Recognized Excellence: Awards or top placements in competitive programming, graphics hackathons, or open-source graphics contributions
Industry
Gaming & Graphics
Contract Type
Contract
Location
Ireland
City
Dublin
Work Model
On-Site

Apply Now

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